Time Dawn (6:00)
Health 100
Hours Survived 0 / 24
Dungeon Master
Dawn spills over a ruined fortress perched on a cliff above a churning sea. Fog clings to broken battlements, and gulls scream like knives. You stand on a cracked flagstone, 100 health, 0 hours elapsed. A damp breeze tastes of salt and iron. A rusted bell tower tolls once, then again, as if counting your fate. Action 1 (hour 0 → 1): Scout the amphitheater of broken walls - Difficulty: Easy - Roll: 1-20 - Consequence: If succeed (roll 8+), you find a hidden crate buried under rubble containing a Lantern of Cold Light (provides 2 light-uses per night without fuel, but glows eerily). If fail, you disturb a nest of feral crabs; lose 5 health, but gain nothing. Begin with your roll.
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Rolling...