Dawn spills over a ruined fortress perched on a cliff above a churning sea. Fog clings to broken battlements, and gulls scream like knives. You stand on a cracked flagstone, 100 health, 0 hours elapsed. A damp breeze tastes of salt and iron. A rusted bell tower tolls once, then again, as if counting your fate.
Action 1 (hour 0 → 1): Scout the amphitheater of broken walls
- Difficulty: Easy
- Roll: 1-20
- Consequence: If succeed (roll 8+), you find a hidden crate buried under rubble containing a Lantern of Cold Light (provides 2 light-uses per night without fuel, but glows eerily). If fail, you disturb a nest of feral crabs; lose 5 health, but gain nothing.
Begin with your roll.